AI Insights · Timothy · October 2024
Top 5 Maze Games on iOS in the Middle East, Q3 2024
Discover the performance trends of the top 5 maze games on iOS in the Middle East during Q3 2024, including download and revenue insights.
During the third quarter of 2024, the top maze games on iOS in the Middle East displayed varied performance trends in terms of downloads and revenue. Here's a closer look at each game's journey through the quarter.
Laser Bounce Puzzle by GLOBAL MOBILE APPLICATION LIMITED COMPANY saw a fluctuating download trend, peaking in early August with around 4.7K downloads. The game managed to end the quarter with approximately 2.7K downloads. Its revenue remained minimal, only reaching a maximum of about $18 towards the end of September. The weekly active users grew significantly, starting from 1.4K in early July and peaking at 8.1K by late September.
Maze Games 3D - Fun Easy Game, developed by Oleksii Diachenko, experienced a decline in weekly downloads from 2.3K in mid-July to about 910 by the end of September. Revenue was sporadic, with a peak of $33 in early July, but none recorded during September. However, weekly active users remained relatively stable, hovering around 4.9K to 5K throughout the quarter.
The Maze - Classic Maze Game, from Zhengzhou Sibo Intelligent Technology Co., Ltd., had a significant drop in downloads, starting with over 7.1K in early July and falling to just 143 by the end of September. No revenue data was recorded for this period, and active users data was unavailable.
Royal Cat Puzzle by Remi Vision displayed a notable download surge in mid-July, reaching 1.4K, followed by a decrease to 73 by the end of September. Revenue showed a slight increase with a maximum of $16 in mid-August. The active user base saw a rise in July, peaking at 2.6K, before gradually decreasing to 1.4K by the end of the quarter.
Finally, Roll the Ball® - slide puzzle from BitMango, Inc. maintained a consistent download rate, ranging from 320 to 352 weekly downloads in July, with a slight decline towards the end of the quarter. The game's revenue remained low, with minor fluctuations between $1 and $3. Active users started at 677 in early July, reaching a peak of 798 in late July, and settled around 567 by the end of September.
These insights are derived from Sensor Tower's data, providing a detailed look at the performance of top maze games in the region. For more in-depth analysis, visit Sensor Tower's website.